Capability domains

Three engineering domains mapped into one coupled capability engine.

NVIDIA Isaac ecosystem

Perception, simulation, policy learning, and robot execution.

Sense Model Simulate Learn Act Measure Open engine ↓

Intelligence for the physical world.

Amastack connects NVIDIA Isaac and Unity 3D into physical AI systems: robotics simulation, synthetic sensor data, custom physics, multiplayer training, immersive digital twins, and controlled sim-to-real deployment.

01 / Sense Turn the physical world into evidence. zₜ = h(xₜ) + νₜ
Input24 sensor streams
Rate120 Hz fused state
Uncertaintyσ 0.018
Engineers, AI systems, and robots sharing a physical simulation
01 / Sense Physical evidence zₜ = h(xₜ) + νₜ
Engineering expertise

Deep engineering across every scale of the system.

Five connected disciplines turn mathematical models into simulated worlds, embodied machines, deterministic runtimes, and living digital counterparts.

Capability engine

One loop. Six coupled capabilities.

From calibrated sensors and rigid-body dynamics to policy evaluation and hardware control, every stage stays coupled. Action creates evidence; evidence improves the next model.

Sensor evidence becoming synchronized physical state
Stage 01 / Sense

Turn the physical world into evidence.

Cameras, synthetic sensors, hardware signals, and telemetry become synchronized observations with known provenance.

Following scroll · select to lock
Multiscale simulation

From a contact patch to an operational world.

The same harness resolves micro-scale collision, component dynamics, embodied behavior, coordinated systems, and world-scale evidence. Select a scale to pull that simulation into focus.

A multi-agent logistics simulation world
10⁻³ → 10⁴ m / coupled dynamics

Build reality before touching it.

Run contact, fluid, rigid-body, sensor, and actor simulations as one measurable system rather than isolated demos.

M(q)q̈ + C(q,q̇)q̇ + g(q) = τ
AI model harness

A model is one component. The system makes it useful.

We engineer the complete physical AI harness: Isaac Sim, Unity 3D and immersive VR simulation, multiplayer scenario orchestration, model runtime, policy evaluation, hardware integration, telemetry, and feedback.

04 / 07

Model runtime

Run perception, planning, reinforcement learning, or control policies with explicit state, timing, and resource boundaries.

UpstreamWorld model · Simulation
DownstreamEvaluation & guardrails
Human operators, AI agents, and autonomous machines sharing one Unity 3D simulation world
Unity 3D multiplayer simulation / shared state
Harness
control plane
Role 01 / Embodied actors

Machines act inside the model.

Robots, humanoids, vehicles, and drones receive bounded observations and objectives, then act through the same dynamics and limits as the physical system.

ObservesSensors · world state · objectives
May actMotion · manipulation · communication
Governed byPhysics · policy limits · evaluator
Engineering outcomes

The loop changes shape around the problem.

Outcomes illuminate when their dependencies match the active capability. Nothing is isolated; each result draws on multiple parts of the same system.

Sense-linked
outcomes
A humanoid learning balance in a simulated environment
DevMind / software intelligence

DevMind makes the harness visible.

DevMind is concrete proof of the same harness philosophy we apply to robotics and simulation. Project context becomes a model; plans are evaluated; agents execute controlled work; every consequential step remains visible for review and feedback.

Model / Project graph Project context becomes a navigable model.

Structure, relationships, constraints, and intended changes are represented before execution begins.

Explore DevMind
A navigable model of project systems and dependencies
Engineering process

Build, observe, and improve in one orbit.

You work directly with the people defining and building the system. Each pass leaves concrete evidence and changes the next one.

Shared
system
Amastack studio

Small team.
Wide technical range.

Engineers collaborating around a physical prototype Human direction / machine-scale execution
Studio / physical AI engineering

Amastack is a Swedish deep-engineering studio with extensive expertise across NVIDIA Isaac Sim, Isaac Lab, Omniverse, PhysX, CUDA, and Unity 3D—including more than 10 years of virtual reality simulation. Robotics, custom physics, computer vision, immersive multiplayer worlds, simulation tooling, and deployment are engineered as one system.

When a project requires it, we extend the core team with carefully selected specialists while keeping communication direct and responsibility unified.

Sweden10+ years VR simulationUnity 3D engineeringEnd-to-end systems
Contact / project inquiry
Contact

Start with the system.

Tell us what must be sensed, simulated, learned, or controlled. We will respond with a direct first assessment of the opportunity, risk, and a sensible next step.

Submitting opens a prepared email to [email protected] in your default mail application. No information is stored on this website.