Three engineering domains mapped into one coupled capability engine.
Perception, simulation, policy learning, and robot execution.
Intelligence for the physical world.
Amastack connects NVIDIA Isaac and Unity 3D into physical AI systems: robotics simulation, synthetic sensor data, custom physics, multiplayer training, immersive digital twins, and controlled sim-to-real deployment.
zₜ = h(xₜ) + νₜ
zₜ = h(xₜ) + νₜ
Deep engineering across every scale of the system.
Amastack connects mathematical models to simulated worlds, embodied machines, deterministic runtimes, and living digital counterparts.
One loop. Six coupled capabilities.
From calibrated sensors and rigid-body dynamics to policy evaluation and hardware control, every stage stays coupled. Action creates evidence; evidence improves the next model.
Turn the physical world into evidence.
Cameras, synthetic sensors, hardware signals, and telemetry become synchronized observations with known provenance.
From a contact patch to an operational world.
The same harness resolves micro-scale collision, component dynamics, embodied behavior, coordinated systems, and world-scale evidence. Select a scale to pull that simulation into focus.
Build reality before touching it.
Run contact, fluid, rigid-body, sensor, and actor simulations as one measurable system rather than isolated demos.
M(q)q̈ + C(q,q̇)q̇ + g(q) = τ
A model is one component. The system makes it useful.
We engineer the complete physical AI harness: Isaac Sim, Unity 3D and immersive VR simulation, multiplayer scenario orchestration, model runtime, policy evaluation, hardware integration, telemetry, and feedback.
Model runtime
Run perception, planning, reinforcement learning, or control policies with explicit state, timing, and resource boundaries.
control plane
Machines act inside the model.
Robots, humanoids, vehicles, and drones receive bounded observations and objectives, then act through the same dynamics and limits as the physical system.
The loop changes shape around the problem.
Outcomes illuminate when their dependencies match the active capability. Nothing is isolated; each result draws on multiple parts of the same system.
outcomes
DevMind makes the harness visible.
DevMind is concrete proof of the same harness philosophy we apply to robotics and simulation. Project context becomes a model; plans are evaluated; agents execute controlled work; every consequential step remains visible for review and feedback.
Files, dependencies, intent, and constraints become traceable evidence before an agent plans work.
Build, observe, and improve in one orbit.
You work directly with the people defining and building the system. Each pass leaves concrete evidence and changes the next one.
system
Small team.
Wide technical range.
Human direction / machine-scale execution
Amastack is a Swedish deep-engineering studio with extensive expertise across NVIDIA Isaac Sim, Isaac Lab, Omniverse, PhysX, CUDA, and Unity 3D—including more than 10 years of virtual reality simulation. Robotics, custom physics, computer vision, immersive multiplayer worlds, simulation tooling, and deployment are engineered as one system.
When a project requires it, we extend the core team with carefully selected specialists while keeping communication direct and responsibility unified.
Start with the system.
Tell us about the physical problem, model, or operational constraint. We will respond with a direct first assessment of the opportunity, risk, and a sensible next step.