Small team. Wide technical range.
Direct collaboration with the people defining, modeling, and building the system—extended by carefully selected specialists when the work requires it.
Small team.
Wide technical range.
Human direction / machine-scale execution
Amastack is a Swedish deep-engineering studio with extensive expertise across NVIDIA Isaac Sim, Isaac Lab, Omniverse, PhysX, CUDA, and Unity 3D—including more than 10 years of virtual reality simulation. Robotics, custom physics, computer vision, immersive multiplayer worlds, simulation tooling, and deployment are engineered as one system.
When a project requires it, we extend the core team with carefully selected specialists while keeping communication direct and responsibility unified.
Build, observe, and improve in one orbit.
You work directly with the people defining and building the system. Each pass leaves concrete evidence and changes the next one.
system
DevMind makes the harness visible.
DevMind is concrete proof of the same harness philosophy we apply to robotics and simulation. Project context becomes a model; plans are evaluated; agents execute controlled work; every consequential step remains visible for review and feedback.
Structure, relationships, constraints, and intended changes are represented before execution begins.
Keep communication direct and responsibility unified.
Bring the physical problem, operational constraint, or system architecture that needs to become real.
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